Thus far I have blogged bits and pieces about VFX developments in the local scene and hardly talked about my other field of interest and industry - games.
It's no secret that I like PC and video games, and although I haven't behaved like a hardcore player for quite some time, I still clock in my share of play time. Over the last few months I have completed Armored Core For Answer, Mirror's Edge, Resident Evil 5 and Killzone 2 on the PlayStation 3, plus some others on PC ;)
Games are truly a booming industry and the production quality of modern triple-A games are impressively high, so much so that newcomers to the development scene often feel intimidated by the financial resources and technical expertise required to compete in the same playing field.
The fact is, there is no need to compete with the big boys. Many of the most fun and enjoyable games are simple in design and require only a handful of talented programmers and artists to execute. Indeed, I have seen games done using Flash that excels in both fun factor and presentation polish. flOw on Playstation Network started out as a Flash game, and the tremendously funny and fun Castle Crashers on Xbox Live has a graphic style that looks like a Flash game. I was playing the latter at a friend's gathering last weekend, and it was hours of family fun for everyone. No need for millions of dollars to do photorealistic 3DCG, just simple elegance in the former, and quality cuteness in the latter.
Incidently for the psychologists amongst you, the original Flash game flOw (written by Jenova Chen for his MFA thesis from the University of Southern California, Interactive Media Division) is based on the theory of Flow by Mihaly Csikszentmihalyi. I recommend his book of the same title highly.
Coming week, yours truly is lucky enough to be going to Japan for a 3-month training stint. In what the press has recently listed as the most expensive city in the world, I shall attend courses on PS3 game development conducted by Premium Agency, and hopefully bring back enough know-how to help kickstart the local PS3 development scene.
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