Wednesday, June 30, 2010

Tons of Houdini Tutorials on Vimeo

If you are learning Houdini, be sure to check out Peter Quint's awesome video tutorials at:

http://vimeo.com/user2030228/videos

With more that 90 videos at the time of this post, this guy is truly amazing for freely sharing his knowledge with the community.

Thank you Peter!

Saturday, April 3, 2010

Let Loose the Kraken

Two days ago I watched the 2010 remake of Clash of the Titans, in 3D. I'm not going to rave about how entertaining the remake was, though it was a fun ride for the modern (and more shallow) audience. I'm posting because I found out after that the film was not shot in 3D originally, but converted as an afterthought to ride on the popularity of the stereoscopy bandwagon popularized by the recent success of Avatar 3D.

Now, Avatar was designed to be a 3D experience from the start, therefore the actors were filmed using a camera rig with two lenses side by side, each recording a slightly different angle of the scene. When these left and right images are filtered by 3D glasses into our left and right eyes separately in the cinema, our brain combines them into a single coherent view with the perception of depth.

3D Conversion

A 3D converted movie is a whole different story. With the original footage being totally flat, artists have to fabricate the depth information from scratch. That wouldn't be so hard in the case of a CG movie, since everything already exists as 3D data, so the movie could be re-rendered using two offset CG cameras. Theoretically, any scene with CGI creatures and effects should be relatively easy to convert into stereoscopic 3D. But what about the live-action?

Well, the artists doing the conversion would have to re-create all the objects that need to have depth in the scene using 3D software, then project the original footage onto the 3D models so that a second eye's view of the scene can be recorded. Of course this is just one of the tricks that can be applied, but that alone is so painstaking that it would make rotoscoping seem like a walk in the park in comparison.

My Conversion Experiment

To get a sense of how tough it is, I tried doing a little 3D conversion of my own. I googled for an image from the 1981 Clash of the Titans, loaded it into Photoshop and created a stereo pair using a simple offsetting trick. The technique is simple (anyone who knows how binocular vision works should be able to figure it out) so I will not elaborate here. Maybe I'll do some more explanation in a future post.

Anyway, to get the 3D effect with the following, you need to cross your eyes so that the two images coincide. The image on the left is the original, and the image of the right was edited in Photoshop to create a left-eye view for the stereo pair.


3D stereoscopic pair of a scene from Clash of the Titans (1981)
Click image to view at original size.


This was a quick and dirty job done in a couple of hours. The 3D effect is cheesy, but the depth perception definitely works. I shudder at the thought of converting an entire 2 hour movie at 24 frames per second.

Afterthoughts

To make a stereoscopic movie, 3D conversion will never beat shooting in 3D in the first place. Many converted movies end up looking shallow and fake. Stereoscopy also forces some of the tried-and-tested cinematography rules out the window, lest you want your viewers to feel dizzy, but that's not stopping the producers of Alice in Wonderland, Iron Man 2 and others from the 3D conversion craze.

Tuesday, January 5, 2010

Quick evaluation of OPTPiX iMageStudio



Happy New Year!

A few years back while stationed in Japan I had an opportunity to evaluated a very popular Japanese software for color palette reduction and optimization by the name of OPTPiX iMageStudio. As luck would have it, I have the opportunity to evaluate the latest version recently, so I'm posting a quick review.


OPTPiX iMageStudio is a tool widely recognized and utilized for its color palette optimization capability in the Japanese games development industry for some time. Marketed as a 2D graphics optimization tool, it also features high level color palette and alpha channel management, supports conversion of specialized image and palette formats and comes with compressed texture and map editing tools.


Color reduction, the key feature of iMageStudio 7, is an important part of the 2D graphics production pipeline. While artists work with full color (15-24 bit) source images, the target platforms (e.g. handheld game consoles, handphones…) can often only display fewer colors (4-8 bit). Even if the target platform can display full color images, using lower bit depth index colored images allow faster processing and more storage capacity. For example, for every full color 24-bit image, three 8-bit index colored images can be stored.


The visual quality of the color reduced output from iMageStudio 7 is unquestionably superior to Photoshop in all the test cases evaluated – a complex multi-colored image, a multi-colored gradient, and a typical colored texture map. OPTPiX’s proprietary palette optimization algorithms resulted in minimal color banding and noise, much better than Photoshop’s output.



Color gradient reduced from 24-bit to 256 colors
Top: Photoshop CS, Bottom: iMageStudio


The program requires a USB hardware dongle to operate, which means all the hassles associated with dongles such as a wasted USB slot…etc. There is also a question of how the software can be installed on multiple systems under the dongle security scheme.


The biggest issue for English speaking users would be that the latest version of iMageStudio is available only in Japanese. The English localized version appears to be a few versions behind. Due to the complex and technical nature of the tool, this would be a major obstacle for users who cannot understand the language, even though users can be trained to memorize menu options and buttons sequences.


Pros
· Excellent color reduction functionality
· Platform specific toolsets


Cons
· Needs a dongle key
· Latest version only available in Japanese